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RandFlat.h

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00001 // $Id: RandFlat.h,v 1.3.4.1 2005/03/18 22:26:48 garren Exp $
00002 // -*- C++ -*-
00003 //
00004 // -----------------------------------------------------------------------
00005 //                             HEP Random
00006 //                           --- RandFlat ---
00007 //                          class header file
00008 // -----------------------------------------------------------------------
00009 // This file is part of Geant4 (simulation toolkit for HEP).
00010 
00011 // Class defining methods for shooting flat random numbers, double or
00012 // integers.
00013 // It provides methods to fill with double flat values arrays of
00014 // specified size, as well as methods for shooting sequences of 0,1 (bits).
00015 // Default boundaries ]0.1[ for operator()().
00016 
00017 // =======================================================================
00018 // Gabriele Cosmo - Created: 5th September 1995
00019 // Peter Urban    - ShootBit() and related stuff added: 5th Sep 1996
00020 // Gabriele Cosmo - Added operator() and additional methods to fill
00021 //                  arrays specifying boundaries: 24th Jul 1997 
00022 // J.Marraffino   - Added default arguments as attributes and
00023 //                  operator() with arguments: 16th Feb 1998
00024 // M. Fischler    - Moved copy constructor to protected so that
00025 //                  derived RandBit can get at it.
00026 // M Fischler      - put and get to/from streams 12/10/04
00027 // =======================================================================
00028 
00029 #ifndef RandFlat_h
00030 #define RandFlat_h 1
00031 
00032 #include "CLHEP/Random/defs.h"
00033 #include "CLHEP/Random/Random.h"
00034 
00035 namespace CLHEP {
00036 
00041 class RandFlat : public HepRandom {
00042 
00043 public:
00044 
00045   inline RandFlat ( HepRandomEngine& anEngine );
00046   inline RandFlat ( HepRandomEngine& anEngine, double width );
00047   inline RandFlat ( HepRandomEngine& anEngine, double a, double b );
00048   inline RandFlat ( HepRandomEngine* anEngine );
00049   inline RandFlat ( HepRandomEngine* anEngine, double width );
00050   inline RandFlat ( HepRandomEngine* anEngine, double a, double b );
00051   // These constructors should be used to instantiate a RandFlat
00052   // distribution object defining a local engine for it.
00053   // The static generator will be skipped using the non-static methods
00054   // defined below.
00055   // If the engine is passed by pointer the corresponding engine object
00056   // will be deleted by the RandFlat destructor.
00057   // If the engine is passed by reference the corresponding engine object
00058   // will not be deleted by the RandFlat destructor.
00059 
00060   virtual ~RandFlat();
00061   // Destructor
00062 
00063   // Static methods to shoot random values using the static generator
00064 
00065   static  double shoot();
00066 
00067   static  inline double shoot( double width );
00068 
00069   static  inline double shoot( double a, double b );
00070 
00071   static  inline long shootInt( long n );
00072 
00073   static  inline long shootInt( long m, long n );
00074 
00075   static  inline int shootBit();
00076 
00077   static  void shootArray ( const int size, double* vect );
00078 
00079   static  void shootArray ( const int size, double* vect,
00080                             double lx, double dx );
00081 
00082   //  Static methods to shoot random values using a given engine
00083   //  by-passing the static generator.
00084 
00085   static  inline double shoot ( HepRandomEngine* anEngine );
00086 
00087   static  inline double shoot( HepRandomEngine* anEngine, double width );
00088 
00089   static  inline double shoot( HepRandomEngine* anEngine,
00090                                   double a, double b );
00091   static  inline long shootInt( HepRandomEngine* anEngine, long n );
00092   
00093   static  inline long shootInt( HepRandomEngine* anEngine, long m, long n );
00094   
00095   static  inline int shootBit( HepRandomEngine* );
00096 
00097   static  inline void shootArray ( HepRandomEngine* anEngine,
00098                                    const int size, double* vect );
00099 
00100   static  void shootArray ( HepRandomEngine* anEngine, 
00101                             const int size, double* vect,
00102                             double lx, double dx );
00103 
00104   //  Methods using the localEngine to shoot random values, by-passing
00105   //  the static generator.
00106 
00107   inline double fire();
00108 
00109   inline double fire( double width );
00110 
00111   inline double fire( double a, double b );
00112 
00113   inline long fireInt( long n );
00114 
00115   inline long fireInt( long m, long n );
00116 
00117   inline int fireBit();
00118 
00119   void fireArray (const int size, double* vect);
00120 
00121   void fireArray (const int size, double* vect,
00122                   double lx, double dx);
00123 
00124   double operator()();
00125   double operator()( double width );
00126   double operator()( double a, double b );
00127 
00128   // Save and restore to/from streams
00129   
00130   std::ostream & put ( std::ostream & os ) const;
00131   std::istream & get ( std::istream & is );
00132 
00133   std::string name() const;
00134   HepRandomEngine & engine();
00135 
00136   static std::string distributionName() {return "RandFlat";}  
00137   // Provides the name of this distribution class 
00138   
00139   // Methods overriding the base class static saveEngineStatus ones,
00140   // by adding extra data so that save in one program, then further shootBit()s
00141   // will produce the identical sequence to restore in another program, then
00142   // generating shootBit() randoms there
00143 
00144   static void saveEngineStatus( const char filename[] = "Config.conf" );
00145   // Saves to file the current status of the current engine.
00146 
00147   static void restoreEngineStatus( const char filename[] = "Config.conf" );
00148   // Restores a saved status (if any) for the current engine.
00149 
00150   static std::ostream& saveFullState ( std::ostream & os );
00151   // Saves to stream the state of the engine and cached data.
00152 
00153   static std::istream& restoreFullState ( std::istream & is );
00154   // Restores from stream the state of the engine and cached data.
00155 
00156   static std::ostream& saveDistState ( std::ostream & os );
00157   // Saves to stream the state of the cached data.
00158 
00159   static std::istream& restoreDistState ( std::istream & is );
00160   // Restores from stream the state of the cached data.
00161 
00162 
00163 protected:
00164 
00165   // Protected copy constructor. Defining it here disallows use by users.
00166   RandFlat(const RandFlat& d);
00167 
00168 private:
00169 
00170   // ShootBits generates an integer random number,
00171   // which is used by fireBit().
00172   // The number is stored in randomInt and firstUnusedBit
00173 
00174   inline void fireBits();
00175   static inline void shootBits();
00176   static inline void shootBits(HepRandomEngine*);
00177 
00178   // In MSB, the most significant bit of the integer random number
00179   // generated by ShootBits() is set.
00180   // Note:
00181   //   the number of significant bits must be chosen so that
00182   //   - an unsigned long can hold it
00183   //   - and it should be less than the number of bits returned 
00184   //     by Shoot() which are not affected by precision problems
00185   //     on _each_ architecture.
00186   //   (Aim: the random generators should be machine-independent).
00187 
00188   static const unsigned long MSB; 
00189   static const int MSBBits;
00190   // These two are set up in RandFlat.cc and need not be saved/restored
00191 
00192   unsigned long randomInt;
00193   unsigned long firstUnusedBit;
00194   static unsigned long staticRandomInt;
00195   static unsigned long staticFirstUnusedBit;
00196   
00197   HepRandomEngine* localEngine;
00198   bool deleteEngine;
00199   double defaultWidth;
00200   double defaultA;
00201   double defaultB;
00202 
00203 };
00204 
00205 }  // namespace CLHEP
00206 
00207 #ifdef ENABLE_BACKWARDS_COMPATIBILITY
00208 //  backwards compatibility will be enabled ONLY in CLHEP 1.9
00209 using namespace CLHEP;
00210 #endif
00211 
00212 #include "CLHEP/Random/RandFlat.icc"
00213 
00214 #endif

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