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RandGauss.h

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00001 // $Id: RandGauss.h,v 1.3.4.1 2005/03/18 22:26:48 garren Exp $
00002 // -*- C++ -*-
00003 //
00004 // -----------------------------------------------------------------------
00005 //                             HEP Random
00006 //                          --- RandGauss ---
00007 //                          class header file
00008 // -----------------------------------------------------------------------
00009 // This file is part of Geant4 (simulation toolkit for HEP).
00010 
00011 // Class defining methods for shooting gaussian distributed random values,
00012 // given a mean (default=0) or specifying also a deviation (default=1).
00013 // Gaussian random numbers are generated two at the time, so every
00014 // other time shoot is called the number returned is the one generated the
00015 // time before.
00016 // Default values are used for operator()().
00017 
00018 // =======================================================================
00019 // Gabriele Cosmo - Created: 5th September 1995
00020 //                - Minor corrections: 31st October 1996
00021 //                - Added methods to shoot arrays: 28th July 1997
00022 // J.Marraffino   - Added default arguments as attributes and
00023 //                  operator() with arguments. Introduced method normal()
00024 //                  for computation in fire(): 16th Feb 1998
00025 // Gabriele Cosmo - Relocated static data from HepRandom: 5th Jan 1999
00026 // M Fischler     - put and get to/from streams 12/8/04
00027 // =======================================================================
00028 
00029 #ifndef RandGauss_h
00030 #define RandGauss_h 1
00031 
00032 #include "CLHEP/Random/defs.h"
00033 #include "CLHEP/Random/Random.h"
00034 
00035 namespace CLHEP {
00036 
00041 class RandGauss : public HepRandom {
00042 
00043 public:
00044 
00045   inline RandGauss ( HepRandomEngine& anEngine, double mean=0.0,
00046                                                 double stdDev=1.0 );
00047   inline RandGauss ( HepRandomEngine* anEngine, double mean=0.0,
00048                                                 double stdDev=1.0 );
00049   // These constructors should be used to instantiate a RandGauss
00050   // distribution object defining a local engine for it.
00051   // The static generator will be skipped using the non-static methods
00052   // defined below.
00053   // If the engine is passed by pointer the corresponding engine object
00054   // will be deleted by the RandGauss destructor.
00055   // If the engine is passed by reference the corresponding engine object
00056   // will not be deleted by the RandGauss destructor.
00057 
00058   virtual ~RandGauss();
00059   // Destructor
00060 
00061   // Static methods to shoot random values using the static generator
00062 
00063   static  double shoot();
00064 
00065   static  inline double shoot( double mean, double stdDev );
00066 
00067   static  void shootArray ( const int size, double* vect,
00068                             double mean=0.0, double stdDev=1.0 );
00069 
00070   //  Static methods to shoot random values using a given engine
00071   //  by-passing the static generator.
00072 
00073   static  double shoot( HepRandomEngine* anEngine );
00074 
00075   static  inline double shoot( HepRandomEngine* anEngine, 
00076                                   double mean, double stdDev );
00077 
00078   static  void shootArray ( HepRandomEngine* anEngine, const int size,
00079                             double* vect, double mean=0.0,
00080                             double stdDev=1.0 );
00081 
00082   //  Methods using the localEngine to shoot random values, by-passing
00083   //  the static generator.
00084 
00085   double fire();
00086 
00087   inline double fire( double mean, double stdDev );
00088   
00089   void fireArray ( const int size, double* vect);
00090   void fireArray ( const int size, double* vect,
00091                    double mean, double stdDev );
00092 
00093   virtual double operator()();
00094   virtual double operator()( double mean, double stdDev );
00095 
00096   std::string name() const;
00097   HepRandomEngine & engine();
00098 
00099   static std::string distributionName() {return "RandGauss";}  
00100   // Provides the name of this distribution class
00101     
00102   // Save and restore to/from streams
00103   
00104   std::ostream & put ( std::ostream & os ) const;
00105   std::istream & get ( std::istream & is );
00106   
00107   //  Methods setFlag(false) and setF(false) if invoked in the client
00108   //  code before shoot/fire will force generation of a new couple of
00109   //  values.
00110 
00111   static  bool getFlag() {return set_st;}
00112 
00113   static  void setFlag( bool val ) {set_st = val;}
00114 
00115   bool getF() const {return set;}
00116   
00117   void setF( bool val ) {set = val;}
00118 
00119   // Methods overriding the base class static saveEngineStatus ones,
00120   // by adding extra data so that save in one program, then further gaussians,
00121   // will produce the identical sequence to restore in another program, then 
00122   // generating gaussian randoms there 
00123 
00124   static void saveEngineStatus( const char filename[] = "Config.conf" );
00125   // Saves to file the current status of the current engine.
00126 
00127   static void restoreEngineStatus( const char filename[] = "Config.conf" );
00128   // Restores a saved status (if any) for the current engine.
00129 
00130   static std::ostream& saveFullState ( std::ostream & os );
00131   // Saves to stream the state of the engine and cached data.
00132 
00133   static std::istream& restoreFullState ( std::istream & is );
00134   // Restores from stream the state of the engine and cached data.
00135 
00136   static std::ostream& saveDistState ( std::ostream & os );
00137   // Saves to stream the state of the cached data.
00138 
00139   static std::istream& restoreDistState ( std::istream & is );
00140   // Restores from stream the state of the cached data.
00141 
00142 
00143 protected:
00144 
00145   // Protected copy constructor. Defining it here disallows user use.
00146   RandGauss(const RandGauss& d);
00147 
00148   static  double getVal() {return nextGauss_st;}
00149 
00150   static  void setVal( double nextVal ) {nextGauss_st = nextVal;}
00151 
00152   double normal();
00153 
00154   double defaultMean;
00155   double defaultStdDev;
00156 
00157   HepRandomEngine* localEngine;
00158 
00159 private:
00160 
00161   bool deleteEngine, set;
00162   double nextGauss;
00163 
00164   // static data
00165   static bool set_st;
00166   static double nextGauss_st;
00167 
00168 };
00169 
00170 }  // namespace CLHEP
00171 
00172 #ifdef ENABLE_BACKWARDS_COMPATIBILITY
00173 //  backwards compatibility will be enabled ONLY in CLHEP 1.9
00174 using namespace CLHEP;
00175 #endif
00176 
00177 #include "CLHEP/Random/RandGauss.icc"
00178 
00179 #endif

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