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RandLandau.h

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00001 // $Id: RandLandau.h,v 1.3.4.1 2005/03/18 22:26:48 garren Exp $
00002 // -*- C++ -*-
00003 //
00004 // -----------------------------------------------------------------------
00005 //                             HEP Random
00006 //                          --- RandLandau ---
00007 //                          class header file
00008 // -----------------------------------------------------------------------
00009 // This file is part of Geant4 (simulation toolkit for HEP).
00010 
00011 // Class defining methods for shooting or firing Landau distributed 
00012 // random values.   
00013 // 
00014 // The Landau distribution is parameterless and describes the fluctuations
00015 // in energy loss of a particle, making certain assumptions.  For 
00016 // definitions and algorithms, the following papers could be read:
00017 //
00018 // Landau, Jour Phys VIII, No. 4, p. 201 (1944)
00019 // Borsh-Supan, Jour Res. of NBS 65B NO. 4 p. 245 (1961)
00020 // Kolbig & Schorr Comp Phys Comm 31 p. 97 (1984)
00021 //
00022 // The algorithm implemented comes form RANLAN in CERNLIB.
00023 
00024 // =======================================================================
00025 // M. Fischler    - Created: 5th January 2000
00026 // M Fischler      - put and get to/from streams 12/10/04
00027 //
00028 // =======================================================================
00029 
00030 #ifndef RandLandau_h
00031 #define RandLandau_h 1
00032 
00033 #include "CLHEP/Random/defs.h"
00034 #include "CLHEP/Random/Random.h"
00035 
00036 namespace CLHEP {
00037 
00042 class RandLandau : public HepRandom {
00043 
00044 public:
00045 
00046   inline RandLandau ( HepRandomEngine& anEngine );
00047   inline RandLandau ( HepRandomEngine* anEngine ); 
00048 
00049   // These constructors should be used to instantiate a RandLandau
00050   // distribution object defining a local engine for it.
00051   // The static generator will be skipped using the non-static methods
00052   // defined below.
00053   // If the engine is passed by pointer the corresponding engine object
00054   // will be deleted by the RandLandau destructor.
00055   // If the engine is passed by reference the corresponding engine object
00056   // will not be deleted by the RandLandau destructor.
00057 
00058   virtual ~RandLandau();
00059   // Destructor
00060 
00061   // Save and restore to/from streams
00062   
00063   std::ostream & put ( std::ostream & os ) const;
00064   std::istream & get ( std::istream & is );
00065 
00066   //
00067   // Methods to generate Landau-distributed random deviates.
00068   //
00069   // These deviates are accurate to the actual Landau distribution to
00070   // one part in 10**5 or better.
00071 
00072   // Static methods to shoot random values using the static generator
00073 
00074   static  inline double shoot();
00075 
00076   static  void shootArray ( const int size, double* vect );
00077 
00078   //  Static methods to shoot random values using a given engine
00079   //  by-passing the static generator.
00080 
00081   static  inline double shoot( HepRandomEngine* anotherEngine );
00082 
00083   static  void shootArray ( HepRandomEngine* anotherEngine, 
00084                             const int size,
00085                             double* vect );
00086 
00087   //  Instance methods using the localEngine to instead of the static 
00088   //  generator, and the default mean and stdDev established at construction
00089 
00090   inline double fire();
00091 
00092   void fireArray  ( const int size, double* vect);
00093 
00094   inline double operator()();
00095 
00096   std::string name() const;
00097   HepRandomEngine & engine();
00098 
00099   static std::string distributionName() {return "RandLandau";}  
00100   // Provides the name of this distribution class
00101   
00102 
00103 protected:
00104 
00105   static double transform      (double r);
00106   static double transformSmall (double r);
00107 
00108 private:
00109 
00110   // Private copy constructor. Defining it here disallows use.
00111   RandLandau(const RandLandau& d);
00112 
00113   HepRandomEngine* localEngine;
00114   bool deleteEngine;
00115 
00116 };
00117 
00118 }  // namespace CLHEP
00119 
00120 #ifdef ENABLE_BACKWARDS_COMPATIBILITY
00121 //  backwards compatibility will be enabled ONLY in CLHEP 1.9
00122 using namespace CLHEP;
00123 #endif
00124 
00125 #include "CLHEP/Random/RandLandau.icc"
00126 
00127 #endif

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