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Hurd160Engine.h

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00001 // $Id: Hurd160Engine.h,v 1.5 2010/06/16 17:24:53 garren Exp $
00002 // -*- C++ -*-
00003 //
00004 // -----------------------------------------------------------------------
00005 //                           HEP Random
00006 //                      --- Hurd160Engine ---
00007 //                       class header file
00008 // -----------------------------------------------------------------------
00009 //
00010 // The starting point for the Hurd Random algorithm is the paper in 
00011 // IEEE Transactions on Computers c23, 2 Feb 1974. The algorithm is
00012 // essentially a series of 32 interconnected b-bit registers. The basic
00013 // property is that at each step, bit 1 becomes bit 0, bit 2 the new bit 1,
00014 // bit b the new bit b-1. This is modified so that the new bit b0 is the old
00015 // bit b1 XOR'd with some bit b-d from the previous bit register. The values
00016 // of d can be chosen so as to generate a primitive polynomial, a maximal
00017 // length sequence through all bit patterns except the zero pattern.
00018 //
00019 // This generator, Hurd160 use values based upon Table I of the afore 
00020 // mentioned paper, such that we have 160 total bits, representing 32
00021 // 5-bit registers (actually implemented as an array of 5 32-bit words)
00022 // =======================================================================
00023 //  07-23-98  KLS   Initial draft started
00024 // Ken Smith      - Added conversion operators:  6th Aug 1998
00025 // Mark Fischler  - Methods put, get for instance save/restore 12/8/04    
00026 // Mark Fischler  -  methods for anonymous save/restore 12/27/04    
00027 // =======================================================================
00028 
00029 #ifndef Hurd160Engine_h
00030 #define Hurd160Engine_h
00031 
00032 #include "CLHEP/Random/defs.h"
00033 #include "CLHEP/Random/RandomEngine.h"
00034 
00035 namespace CLHEP {
00036 
00041 class Hurd160Engine: public HepRandomEngine {
00042  
00043 public:
00044 
00045   Hurd160Engine();
00046   Hurd160Engine( std::istream &is);
00047   Hurd160Engine( long seed );
00048   Hurd160Engine( int rowIndex, int colIndex );
00049   virtual ~Hurd160Engine();
00050   // Constructors and destructor.
00051 
00052   double flat();
00053   // Returns a pseudo random number between 0 and 1
00054 
00055   void flatArray( const int size, double* vect );
00056   // Fills the array "vect" of specified size with flat random values.
00057 
00058   void setSeed( long seed, int );
00059   // Sets the state of the algorithm according to seed.
00060 
00061   void setSeeds( const long* seeds, int );
00062   // Sets the state of the algorithm according to the zero-terminated
00063   // array of seeds. 
00064 
00065   void saveStatus( const char filename[] = "Hurd160Engine.conf" ) const;
00066   // Saves on named file the current engine status
00067 
00068   void restoreStatus( const char filename[] = "Hurd160Engine.conf" );
00069   // Reads from named file the last saved engine status
00070   // and restores it.
00071 
00072   void showStatus() const;
00073   // Dumps the engine status on the screen
00074 
00075   operator float();      // flat value, without worrying about filling bits
00076   operator unsigned int();  // 32-bit flat value, quickest of all
00077 
00078   virtual std::ostream & put (std::ostream & os) const;
00079   virtual std::istream & get (std::istream & is);
00080 
00081   std::string name() const;
00082   static std::string engineName() {return "Hurd160Engine";}
00083   static  std::string beginTag ( );
00084   virtual std::istream & getState ( std::istream & is );
00085 
00086   std::vector<unsigned long> put () const;
00087   bool get (const std::vector<unsigned long> & v);
00088   bool getState (const std::vector<unsigned long> & v);
00089   
00090   static const unsigned int VECTOR_STATE_SIZE = 7;
00091   
00092 private:
00093   static int numEngines;
00094   static int maxIndex;
00095 
00096   void advance();
00097 
00098   int wordIndex;
00099   unsigned int words[5];
00100 
00101 }; // Hurd160Engine
00102 
00103 }  // namespace CLHEP
00104 
00105 #ifdef ENABLE_BACKWARDS_COMPATIBILITY
00106 //  backwards compatibility will be enabled ONLY in CLHEP 1.9
00107 using namespace CLHEP;
00108 #endif
00109 
00110 #endif // Hurd160Engine_h

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