angle(const BasicVector3D< T > &v) const | HepGeom::BasicVector3D< T > | |
BasicVector3D() | HepGeom::BasicVector3D< T > | [inline, protected] |
BasicVector3D(T x1, T y1, T z1) | HepGeom::BasicVector3D< T > | [inline] |
BasicVector3D(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< T > | [inline] |
cosTheta() const | HepGeom::BasicVector3D< T > | [inline] |
cross(const BasicVector3D< T > &v) const | HepGeom::BasicVector3D< T > | [inline] |
dot(const BasicVector3D< T > &v) const | HepGeom::BasicVector3D< T > | [inline] |
eta() const | HepGeom::BasicVector3D< T > | [inline] |
getEta() const | HepGeom::BasicVector3D< T > | [inline] |
getPhi() const | HepGeom::BasicVector3D< T > | [inline] |
getR() const | HepGeom::BasicVector3D< T > | [inline] |
getTheta() const | HepGeom::BasicVector3D< T > | [inline] |
mag() const | HepGeom::BasicVector3D< T > | [inline] |
mag2() const | HepGeom::BasicVector3D< T > | [inline] |
NUM_COORDINATES enum value | HepGeom::BasicVector3D< T > | |
operator *(const BasicVector3D< float > &v, double a) | HepGeom::BasicVector3D< T > | [related] |
operator *(const BasicVector3D< float > &a, const BasicVector3D< float > &b) | HepGeom::BasicVector3D< T > | [related] |
operator *(double a, const BasicVector3D< float > &v) | HepGeom::BasicVector3D< T > | [related] |
operator *(const BasicVector3D< double > &v, double a) | HepGeom::BasicVector3D< T > | [related] |
operator *(const BasicVector3D< double > &a, const BasicVector3D< double > &b) | HepGeom::BasicVector3D< T > | [related] |
operator *(double a, const BasicVector3D< double > &v) | HepGeom::BasicVector3D< T > | [related] |
operator *=(double a) | HepGeom::BasicVector3D< T > | [inline] |
operator CLHEP::Hep3Vector() const | HepGeom::BasicVector3D< T > | [inline] |
operator const T *() const | HepGeom::BasicVector3D< T > | [inline] |
operator T *() | HepGeom::BasicVector3D< T > | [inline] |
operator!=(const BasicVector3D< float > &a, const BasicVector3D< float > &b) | HepGeom::BasicVector3D< T > | [related] |
operator!=(const BasicVector3D< double > &a, const BasicVector3D< double > &b) | HepGeom::BasicVector3D< T > | [related] |
operator()(int i) const | HepGeom::BasicVector3D< T > | [inline] |
operator()(int i) | HepGeom::BasicVector3D< T > | [inline] |
operator+(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< T > | [related] |
operator+(const BasicVector3D< float > &a, const BasicVector3D< float > &b) | HepGeom::BasicVector3D< T > | [related] |
operator+(const BasicVector3D< double > &v) | HepGeom::BasicVector3D< T > | [related] |
operator+(const BasicVector3D< double > &a, const BasicVector3D< double > &b) | HepGeom::BasicVector3D< T > | [related] |
operator+=(const BasicVector3D< T > &v) | HepGeom::BasicVector3D< T > | [inline] |
operator-(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< T > | [related] |
operator-(const BasicVector3D< float > &a, const BasicVector3D< float > &b) | HepGeom::BasicVector3D< T > | [related] |
operator-(const BasicVector3D< double > &v) | HepGeom::BasicVector3D< T > | [related] |
operator-(const BasicVector3D< double > &a, const BasicVector3D< double > &b) | HepGeom::BasicVector3D< T > | [related] |
operator-=(const BasicVector3D< T > &v) | HepGeom::BasicVector3D< T > | [inline] |
operator/(const BasicVector3D< float > &v, double a) | HepGeom::BasicVector3D< T > | [related] |
operator/(const BasicVector3D< double > &v, double a) | HepGeom::BasicVector3D< T > | [related] |
operator/=(double a) | HepGeom::BasicVector3D< T > | [inline] |
operator<<(std::ostream &, const BasicVector3D< float > &) | HepGeom::BasicVector3D< T > | [related] |
operator<<(std::ostream &, const BasicVector3D< double > &) | HepGeom::BasicVector3D< T > | [related] |
operator=(const BasicVector3D< T > &v) | HepGeom::BasicVector3D< T > | [inline] |
operator==(const BasicVector3D< float > &a, const BasicVector3D< float > &b) | HepGeom::BasicVector3D< T > | [related] |
operator==(const BasicVector3D< double > &a, const BasicVector3D< double > &b) | HepGeom::BasicVector3D< T > | [related] |
operator>>(std::istream &, BasicVector3D< float > &) | HepGeom::BasicVector3D< T > | [related] |
operator>>(std::istream &, BasicVector3D< double > &) | HepGeom::BasicVector3D< T > | [related] |
operator[](int i) const | HepGeom::BasicVector3D< T > | [inline] |
operator[](int i) | HepGeom::BasicVector3D< T > | [inline] |
orthogonal() const | HepGeom::BasicVector3D< T > | [inline] |
perp() const | HepGeom::BasicVector3D< T > | [inline] |
perp(const BasicVector3D< T > &v) const | HepGeom::BasicVector3D< T > | [inline] |
perp2() const | HepGeom::BasicVector3D< T > | [inline] |
perp2(const BasicVector3D< T > &v) const | HepGeom::BasicVector3D< T > | [inline] |
phi() const | HepGeom::BasicVector3D< T > | [inline] |
pseudoRapidity() const | HepGeom::BasicVector3D< T > | |
r() const | HepGeom::BasicVector3D< T > | [inline] |
rho() const | HepGeom::BasicVector3D< T > | [inline] |
rotate(T a, const BasicVector3D< T > &v) | HepGeom::BasicVector3D< T > | |
rotateX(T a) | HepGeom::BasicVector3D< T > | |
rotateY(T a) | HepGeom::BasicVector3D< T > | |
rotateZ(T a) | HepGeom::BasicVector3D< T > | |
set(T x1, T y1, T z1) | HepGeom::BasicVector3D< T > | [inline] |
setEta(T a) | HepGeom::BasicVector3D< T > | |
setMag(T ma) | HepGeom::BasicVector3D< T > | [inline] |
setPerp(T rh) | HepGeom::BasicVector3D< T > | [inline] |
setPhi(T ph) | HepGeom::BasicVector3D< T > | [inline] |
setR(T ma) | HepGeom::BasicVector3D< T > | [inline] |
setTheta(T th) | HepGeom::BasicVector3D< T > | [inline] |
setX(T a) | HepGeom::BasicVector3D< T > | [inline] |
setY(T a) | HepGeom::BasicVector3D< T > | [inline] |
setZ(T a) | HepGeom::BasicVector3D< T > | [inline] |
SIZE enum value | HepGeom::BasicVector3D< T > | |
theta() const | HepGeom::BasicVector3D< T > | [inline] |
unit() const | HepGeom::BasicVector3D< T > | [inline] |
v_ | HepGeom::BasicVector3D< T > | [protected] |
X enum value | HepGeom::BasicVector3D< T > | |
x() const | HepGeom::BasicVector3D< T > | [inline] |
y() const | HepGeom::BasicVector3D< T > | [inline] |
Y enum value | HepGeom::BasicVector3D< T > | |
z() const | HepGeom::BasicVector3D< T > | [inline] |
Z enum value | HepGeom::BasicVector3D< T > | |
~BasicVector3D() | HepGeom::BasicVector3D< T > | [inline, virtual] |