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RotationX.cc

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00001 // -*- C++ -*-
00002 // ---------------------------------------------------------------------------
00003 //
00004 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
00005 //
00006 // This is the implementation of methods of the HepRotationX class which
00007 // were introduced when ZOOM PhysicsVectors was merged in.
00008 //
00009 
00010 #ifdef GNUPRAGMA
00011 #pragma implementation
00012 #endif
00013 
00014 #include "CLHEP/Vector/defs.h"
00015 #include "CLHEP/Vector/RotationX.h"
00016 #include "CLHEP/Vector/AxisAngle.h"
00017 #include "CLHEP/Vector/EulerAngles.h"
00018 #include "CLHEP/Vector/LorentzRotation.h"
00019 #include "CLHEP/Units/PhysicalConstants.h"
00020 
00021 #include <cmath>
00022 #include <stdlib.h>
00023 #include <iostream>
00024 
00025 namespace CLHEP  {
00026 
00027 static inline double safe_acos (double x) {
00028   if (std::abs(x) <= 1.0) return std::acos(x);
00029   return ( (x>0) ? 0 : CLHEP::pi );
00030 }
00031 
00032 HepRotationX::HepRotationX(double ddelta) : 
00033                 its_d(proper(ddelta)), its_s(std::sin(ddelta)), its_c(std::cos(ddelta))
00034 {}
00035 
00036 HepRotationX & HepRotationX::set ( double ddelta ) {
00037   its_d = proper(ddelta);
00038   its_s = std::sin(its_d);
00039   its_c = std::cos(its_d);
00040   return *this;
00041 }
00042 
00043 double  HepRotationX::phi() const {
00044   if ( (its_d > 0) && (its_d < CLHEP::pi) ) {
00045     return CLHEP::pi;
00046   } else {
00047     return 0.0;
00048   }
00049 }  // HepRotationX::phi()
00050 
00051 double  HepRotationX::theta() const {
00052   return  std::fabs( its_d );
00053 }  // HepRotationX::theta()
00054 
00055 double  HepRotationX::psi() const {
00056   if ( (its_d > 0) && (its_d < CLHEP::pi) ) {
00057     return CLHEP::pi;
00058   } else {
00059     return 0.0;
00060   }
00061 }  // HepRotationX::psi()
00062 
00063 HepEulerAngles HepRotationX::eulerAngles() const {
00064   return HepEulerAngles(  phi(), theta(),  psi() );
00065 }  // HepRotationX::eulerAngles()
00066 
00067 
00068 // From the defining code in the implementation of CLHEP (in Rotation.cc)
00069 // it is clear that thetaX, phiX form the polar angles in the original
00070 // coordinate system of the new X axis (and similarly for phiY and phiZ).
00071 //
00072 // This code is taken directly from the original CLHEP. However, there are as
00073 // shown opportunities for significant speed improvement.
00074 
00075 double HepRotationX::phiX() const {
00076   return (yx() == 0.0 && xx() == 0.0) ? 0.0 : std::atan2(yx(),xx());
00077                 // or ---- return 0;
00078 }
00079 
00080 double HepRotationX::phiY() const {
00081   return (yy() == 0.0 && xy() == 0.0) ? 0.0 : std::atan2(yy(),xy());
00082                 // or ----  return (yy() == 0.0) ? 0.0 : std::atan2(yy(),xy());
00083 }
00084 
00085 double HepRotationX::phiZ() const {
00086   return (yz() == 0.0 && xz() == 0.0) ? 0.0 : std::atan2(yz(),xz());
00087                 // or ----  return (yz() == 0.0) ? 0.0 : std::atan2(yz(),xz());
00088 }
00089 
00090 double HepRotationX::thetaX() const {
00091   return safe_acos(zx());
00092                 // or ----  return CLHEP::halfpi;
00093 }
00094 
00095 double HepRotationX::thetaY() const {
00096   return safe_acos(zy());
00097 }
00098 
00099 double HepRotationX::thetaZ() const {
00100   return safe_acos(zz());  
00101                 // or ---- return d;
00102 }
00103 
00104 void HepRotationX::setDelta ( double ddelta ) {
00105   set(ddelta);
00106 }
00107 
00108 void HepRotationX::decompose
00109         (HepAxisAngle & rotation, Hep3Vector & boost) const {
00110   boost.set(0,0,0);
00111   rotation = axisAngle();
00112 }
00113 
00114 void HepRotationX::decompose
00115         (Hep3Vector & boost, HepAxisAngle & rotation) const {
00116   boost.set(0,0,0);
00117   rotation = axisAngle();
00118 }
00119 
00120 void HepRotationX::decompose
00121         (HepRotation & rotation, HepBoost & boost) const {
00122   boost.set(0,0,0);
00123   rotation = HepRotation(*this);
00124 } 
00125 
00126 void HepRotationX::decompose
00127         (HepBoost & boost, HepRotation & rotation) const {
00128   boost.set(0,0,0);
00129   rotation = HepRotation(*this);
00130 }
00131 
00132 double HepRotationX::distance2( const HepRotationX & r  ) const {
00133   double answer = 2.0 * ( 1.0 - ( its_s * r.its_s + its_c * r.its_c ) ) ;
00134   return (answer >= 0) ? answer : 0;
00135 }
00136 
00137 double HepRotationX::distance2( const HepRotation & r  ) const {
00138   double sum =        r.xx() + 
00139                                   yy() * r.yy() + yz() * r.yz()
00140                                 + zy() * r.zy() + zz() * r.zz();
00141   double answer = 3.0 - sum;
00142   return (answer >= 0 ) ? answer : 0;
00143 }
00144 
00145 double HepRotationX::distance2( const HepLorentzRotation & lt  ) const {
00146   HepAxisAngle a; 
00147   Hep3Vector   b;
00148   lt.decompose(b, a);
00149   double bet = b.beta();
00150   double bet2 = bet*bet;
00151   HepRotation r(a);
00152   return bet2/(1-bet2) + distance2(r);
00153 }
00154 
00155 double HepRotationX::distance2( const HepBoost & lt ) const {
00156   return distance2( HepLorentzRotation(lt));
00157 }
00158 
00159 double HepRotationX::howNear( const HepRotationX & r ) const {
00160   return std::sqrt(distance2(r));
00161 }
00162 double HepRotationX::howNear( const HepRotation & r ) const {
00163   return std::sqrt(distance2(r));
00164 }
00165 double HepRotationX::howNear( const HepBoost & b ) const {
00166   return std::sqrt(distance2(b));
00167 }
00168 double HepRotationX::howNear( const HepLorentzRotation & lt ) const {
00169   return std::sqrt(distance2(lt));
00170 }
00171 bool HepRotationX::isNear(const HepRotationX & r,double epsilon)const{
00172   return (distance2(r) <= epsilon*epsilon);
00173 }
00174 bool HepRotationX::isNear(const HepRotation & r,double epsilon) const{
00175   return (distance2(r) <= epsilon*epsilon);
00176 }
00177 bool HepRotationX::isNear( const HepBoost & lt,double epsilon) const {
00178   return (distance2(lt) <= epsilon*epsilon);
00179 }
00180 
00181 bool HepRotationX::isNear( const HepLorentzRotation & lt,
00182                                      double epsilon ) const {
00183   return (distance2(lt) <= epsilon*epsilon);
00184 }
00185 
00186 double HepRotationX::norm2() const {
00187   return 2.0 - 2.0 * its_c;
00188 }
00189 
00190 std::ostream & HepRotationX::print( std::ostream & os ) const {
00191   os << "\nRotation about X (" << its_d << 
00192                 ") [cos d = " << its_c << " sin d = " << its_s << "]\n";
00193   return os;
00194 }
00195 
00196 }  // namespace CLHEP
00197 

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