CLHEP VERSION Reference Documentation
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#include <Point3D.h>
Inheritance diagram for HepGeom::Point3D< float >:
Public Member Functions | |
Point3D () | |
Point3D (float x1, float y1, float z1) | |
Point3D (const float *a) | |
Point3D (const Point3D< float > &v) | |
Point3D (const BasicVector3D< float > &v) | |
~Point3D () | |
Point3D< float > & | operator= (const Point3D< float > &v) |
Point3D< float > & | operator= (const BasicVector3D< float > &v) |
float | distance2 () const |
float | distance2 (const Point3D< float > &p) const |
float | distance () const |
float | distance (const Point3D< float > &p) const |
Point3D< float > & | transform (const Transform3D &m) |
Definition at line 44 of file Point3D.h.
HepGeom::Point3D< float >::Point3D | ( | ) | [inline] |
HepGeom::Point3D< float >::Point3D | ( | float | x1, | |
float | y1, | |||
float | z1 | |||
) | [inline] |
HepGeom::Point3D< float >::Point3D | ( | const float * | a | ) | [inline, explicit] |
HepGeom::Point3D< float >::Point3D | ( | const Point3D< float > & | v | ) | [inline] |
HepGeom::Point3D< float >::Point3D | ( | const BasicVector3D< float > & | v | ) | [inline] |
Constructor from BasicVector3D<float>.
HepGeom::Point3D< float >::~Point3D | ( | ) | [inline] |
float HepGeom::Point3D< float >::distance | ( | const Point3D< float > & | p | ) | const [inline] |
float HepGeom::Point3D< float >::distance | ( | ) | const [inline] |
float HepGeom::Point3D< float >::distance2 | ( | const Point3D< float > & | p | ) | const [inline] |
Returns distance to the point squared.
Definition at line 89 of file Point3D.h.
References HepGeom::BasicVector3D< T >::x(), HepGeom::BasicVector3D< T >::y(), and HepGeom::BasicVector3D< T >::z().
float HepGeom::Point3D< float >::distance2 | ( | ) | const [inline] |
Returns distance to the origin squared.
Definition at line 85 of file Point3D.h.
References HepGeom::BasicVector3D< T >::mag2().
Point3D<float>& HepGeom::Point3D< float >::operator= | ( | const BasicVector3D< float > & | v | ) | [inline] |
Assignment from BasicVector3D<float>.
Reimplemented from HepGeom::BasicVector3D< float >.
Definition at line 79 of file Point3D.h.
References HepGeom::BasicVector3D< T >::set(), HepGeom::BasicVector3D< T >::x(), HepGeom::BasicVector3D< T >::y(), and HepGeom::BasicVector3D< T >::z().
Point3D<float>& HepGeom::Point3D< float >::operator= | ( | const Point3D< float > & | v | ) | [inline] |
Assignment.
Definition at line 73 of file Point3D.h.
References HepGeom::BasicVector3D< T >::set(), HepGeom::BasicVector3D< T >::x(), HepGeom::BasicVector3D< T >::y(), and HepGeom::BasicVector3D< T >::z().
Point3D< float > & HepGeom::Point3D< float >::transform | ( | const Transform3D & | m | ) |
Transformation by Transform3D.
Definition at line 12 of file Point3D.cc.
References HepGeom::Transform3D::dx(), HepGeom::Transform3D::dy(), HepGeom::Transform3D::dz(), HepGeom::BasicVector3D< T >::set(), HepGeom::BasicVector3D< T >::x(), HepGeom::Transform3D::xx(), HepGeom::Transform3D::xy(), HepGeom::Transform3D::xz(), HepGeom::BasicVector3D< T >::y(), HepGeom::Transform3D::yx(), HepGeom::Transform3D::yy(), HepGeom::Transform3D::yz(), HepGeom::BasicVector3D< T >::z(), HepGeom::Transform3D::zx(), HepGeom::Transform3D::zy(), and HepGeom::Transform3D::zz().