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RotationZ.cc

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00001 // -*- C++ -*-
00002 // ---------------------------------------------------------------------------
00003 //
00004 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
00005 //
00006 // This is the implementation of methods of the HepRotationZ class which
00007 // were introduced when ZOOM PhysicsVectors was merged in.
00008 //
00009 
00010 #ifdef GNUPRAGMA
00011 #pragma implementation
00012 #endif
00013 
00014 #include "CLHEP/Vector/defs.h"
00015 #include "CLHEP/Vector/RotationZ.h"
00016 #include "CLHEP/Vector/AxisAngle.h"
00017 #include "CLHEP/Vector/EulerAngles.h"
00018 #include "CLHEP/Vector/LorentzRotation.h"
00019 #include "CLHEP/Units/PhysicalConstants.h"
00020 
00021 #include <cmath>
00022 #include <stdlib.h>
00023 #include <iostream>
00024 
00025 using std::abs;
00026 
00027 namespace CLHEP  {
00028 
00029 static inline double safe_acos (double x) {
00030   if (abs(x) <= 1.0) return acos(x);
00031   return ( (x>0) ? 0 : CLHEP::pi );
00032 }
00033 
00034 HepRotationZ::HepRotationZ(double delta) : 
00035                 d(proper(delta)), s(sin(delta)), c(cos(delta))
00036 {}
00037 
00038 HepRotationZ & HepRotationZ::set ( double delta ) {
00039   d = proper(delta);
00040   s = sin(d);
00041   c = cos(d);
00042   return *this;
00043 }
00044 
00045 double  HepRotationZ::phi() const {
00046   return  - d/2.0;
00047 }  // HepRotationZ::phi()
00048 
00049 double  HepRotationZ::theta() const {
00050   return  0.0 ;
00051 }  // HepRotationZ::theta()
00052 
00053 double  HepRotationZ::psi() const {
00054   return  - d/2.0;
00055 }  // HepRotationZ::psi()
00056 
00057 HepEulerAngles HepRotationZ::eulerAngles() const {
00058   return HepEulerAngles(  phi(),  theta(),  psi() );
00059 }  // HepRotationZ::eulerAngles()
00060 
00061 
00062 // From the defining code in the implementation of CLHEP (in Rotation.cc)
00063 // it is clear that thetaX, phiX form the polar angles in the original
00064 // coordinate system of the new X axis (and similarly for phiY and phiZ).
00065 //
00066 // This code is take directly from CLHEP original.  However, there are as
00067 // shown opportunities for significant speed improvement.
00068 
00069 double HepRotationZ::phiX() const {
00070   return (yx() == 0.0 && xx() == 0.0) ? 0.0 : atan2(yx(),xx());
00071                 // or ---- return d;
00072 }
00073 
00074 double HepRotationZ::phiY() const {
00075   return (yy() == 0.0 && xy() == 0.0) ? 0.0 : atan2(yy(),xy());
00076 }
00077 
00078 double HepRotationZ::phiZ() const {
00079   return (yz() == 0.0 && xz() == 0.0) ? 0.0 : atan2(yz(),xz());
00080                 // or ---- return 0.0;
00081 }
00082 
00083 double HepRotationZ::thetaX() const {
00084   return safe_acos(zx());
00085                 // or ----  return CLHEP::halfpi;
00086 }
00087 
00088 double HepRotationZ::thetaY() const {
00089   return safe_acos(zy());
00090                 // or ----  return CLHEP::halfpi;
00091 }
00092 
00093 double HepRotationZ::thetaZ() const {
00094   return safe_acos(zz());  
00095                 // or ---- return 0.0;
00096 }
00097 
00098 void HepRotationZ::setDelta ( double delta ) {
00099   set(delta);
00100 }
00101 
00102 void HepRotationZ::decompose
00103         (HepAxisAngle & rotation, Hep3Vector & boost) const {
00104   boost.set(0,0,0);
00105   rotation = axisAngle();
00106 }
00107 
00108 void HepRotationZ::decompose
00109         (Hep3Vector & boost, HepAxisAngle & rotation) const {
00110   boost.set(0,0,0);
00111   rotation = axisAngle();
00112 }
00113  
00114 void HepRotationZ::decompose
00115         (HepRotation & rotation, HepBoost & boost) const {
00116   boost.set(0,0,0);
00117   rotation = HepRotation(*this);
00118 }
00119                                                                                 
00120 void HepRotationZ::decompose
00121         (HepBoost & boost, HepRotation & rotation) const {
00122   boost.set(0,0,0);
00123   rotation = HepRotation(*this);
00124 }
00125 
00126 double HepRotationZ::distance2( const HepRotationZ & r  ) const {
00127   double answer = 2.0 * ( 1.0 - ( s * r.s + c * r.c ) ) ;
00128   return (answer >= 0) ? answer : 0;
00129 }
00130 
00131 double HepRotationZ::distance2( const HepRotation & r  ) const {
00132   double sum =    xx() * r.xx() + xy() * r.xy()
00133                    + yx() * r.yx() + yy() * r.yy()
00134                                                    + r.zz();
00135   double answer = 3.0 - sum;
00136   return (answer >= 0 ) ? answer : 0;
00137 }
00138 
00139 double HepRotationZ::distance2( const HepLorentzRotation & lt  ) const {
00140   HepAxisAngle a; 
00141   Hep3Vector   b;
00142   lt.decompose(b, a);
00143   double bet = b.beta();
00144   double bet2 = bet*bet;
00145   HepRotation r(a);
00146   return bet2/(1-bet2) + distance2(r);
00147 }
00148 
00149 double HepRotationZ::distance2( const HepBoost & lt ) const {
00150   return distance2( HepLorentzRotation(lt));
00151 }
00152 
00153 double HepRotationZ::howNear( const HepRotationZ & r ) const {
00154   return sqrt(distance2(r));
00155 }
00156 double HepRotationZ::howNear( const HepRotation & r ) const {
00157   return sqrt(distance2(r));
00158 }
00159 double HepRotationZ::howNear( const HepBoost & lt ) const {
00160   return sqrt(distance2(lt));
00161 }
00162 double HepRotationZ::howNear( const HepLorentzRotation & lt ) const {
00163   return sqrt(distance2(lt));
00164 }
00165 bool HepRotationZ::isNear(const HepRotationZ & r,double epsilon)const {
00166   return (distance2(r) <= epsilon*epsilon);
00167 }
00168 bool HepRotationZ::isNear(const HepRotation & r,double epsilon)const {
00169   return (distance2(r) <= epsilon*epsilon);
00170 }
00171 bool HepRotationZ::isNear( const HepBoost & lt,double epsilon) const {
00172   return (distance2(lt) <= epsilon*epsilon);
00173 }
00174 bool HepRotationZ::isNear( const HepLorentzRotation & lt,
00175                                      double epsilon) const {
00176   return (distance2(lt) <= epsilon*epsilon);
00177 }
00178 
00179 double HepRotationZ::norm2() const {
00180   return 2.0 - 2.0 * c;
00181 }
00182 
00183 std::ostream & HepRotationZ::print( std::ostream & os ) const {
00184   os << "\nRotation about Z (" << d <<
00185                 ") [cos d = " << c << " sin d = " << s << "]\n";
00186   return os;
00187 }
00188 
00189 }  // namespace CLHEP
00190 

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